However, the maps seem a lot bigger this time, and this is really counter-intuitive to the experience. It’s Modern Warfare set in WWII, there’s no way it could actually be terrible. The unique algorithm of CoD titles whereby enemies constantly respawn until the player reaches key areas has always been slightly jarring, but the game assaults you with bullets from so many angles, often from enemies that can’t even be found, that Treyarch has almost parodied the entire fundamentals of the series. There really isn’t a better way to describe it, but the single player actually redefines stupidity in game design. This isn’t helped by the fact that the single player campaign is, quite frankly, stupid. Only at the very end does the game approach anything that feels personal and interesting, but it’s way too little, way too late. The game almost cynically attempts to recapture the shocking and dramatic moments of Modern Warfare at times, but the characters and events are so vaguely distinguished that you are never compelled to care. Unlike the previous title, there aren’t really any interesting characters or a sense of plot outside of what actually happened in WWII. If there is a story in World at War, it doesn’t come across very well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |